![]() ![]() Buck (flashback): "We need to get above this crap, link up with the bee-net.Buck (flashback): "You heard from Mickey? Dutch?".Switch to the Package's camera, which shows the Rookie's face. Some sparks fly out of it, and the camera twitches. The Rookie crouches down to the Optics Package. Brute Captain: "Give it room! Let it do the Prophets' work!".Brute Captain: "And ready to explode, in case any human comes too close!".The Huragok gives out a high-pitched wail. The Brute Captain forcefully inserts the charge into the Huragok's explosive armor. ![]() Brute Minor: "Place the charge, before I lose my grip!".Brute Captain: "Arrgh! Hold the creature still!".Under a walkway in Sector 8 - where Buck fought the Hunters - a Brute Captain is holding the explosive charge for a Huragok, while two Brute Minors are struggling to hold the Huragok down. Several advertisement panels change to "KEEP RIGHT" signs, pointing at an open blast door. The Rookie taps the broken Recon helmet, then puts it down on the floor. Buck (flashback): "So check your mouths, find your chairs.Romeo (flashback): "You gonna tell us her name, Gunny?".The view switches back to the Rookie, looking out of the window. Superintendent (on-screen): LOST-AND-FOUND ITEM!.The camera then focuses on the window that the Rookie is standing at. Superintendent (on-screen): MOTOR-VEHICLE CRASH! SEARCHING N.M.P.D DATABASE.Changes to one of the Superintendent's camera, focusing on an SOEIV pod. The Rookie finds the Recon helmet embedded in a monitor. If the game is being played in cooperative mode, the bolts section is skipped, and the hatch is popped automatically, as is the Rookie jumping out. The pod is on the edge of a short building, but, having no other choice, the Rookie hops out, only to fall about 15 feet to ground, injuring him slightly. Shortly after the dropships pass, the Rookie activates four explosive bolts to release his pod door open. Two Covenant Phantoms fly in the background. The screens that are still working are filled with static. There is static interference in his visor, and multiple cracks in his pod's windows. The Rookie slowly opens his eyes in his pod. Map of the level, showing the city's sectors. At this point, the city will be mostly locked, with only a way to the nearest underground entrance, where the Rookie will descend into the depths of the city underground. After finding the final beacon and completing the last flashback level, the Rookie will receive a distress signal from Captain Dare, who is pinned down in the data center under the city. Some time after the Rookie wakes up, exits his pod and starts to explore the city, the Superintendent will contact him via a public phone and upload a map of the city to his VISR navigation database. The level starts six hours after the Squad's failed orbital insertion, in the occupied New Mombasa City Center. Once the game is completed, the city is fully unlocked for exploration. Completing flashbacks unlocks more areas in the city, allowing the player to progress to the next beacon. The Superintendent also guides the player into the right direction using the city's plentiful digital signs and billboards.ĭuring the first playthrough, some areas in the city are inaccessible, and the player is forced to play the flashbacks in chronological order. The city map provided by the Superintendent highlights points of interest, such as the "beacon" objects. In addition to the beacons, the level also has additional content, such as Audio Logs and Supply Caches. Unique as a Halo game level, this level is an open-world environment, which contains "beacons," objects left by or noted by the Rookie's squad members, which trigger "flashback" levels, explaining previous events. ![]()
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